Tools Intern

Infinity Ward

  • Implemented UI using PyQt to represent level content in a spatial hierarchy, making it easy to find and select content.
  • Responded to bug reports by reproducing and fixing issues then following up with reporters, ensuring tool stability.
  • Optimized level baking by batching calls to C++ engine code and multithreading Python code, reducing iteration time.

Stumblebumps Unite

Design Director

  • Prototyped concepts during a game jam, pitched to faculty, and got chosen to lead a 15-person capstone project.
  • Set and translated vision into design goals; met those goals by evaluating and iterating features against playtest data.
  • Designed UI wireframes and used playtest data to iterate those designs, conveying ideas to artists and engineers.

Wash Away

Solo Project

  • Consolidated a workflow for editing multiple actors by creating a one-stop interface with Unity C# property drawers.
  • Increased accuracy and speed of collision data creation by implementing a 2D collision algorithm and in-engine editor.
  • Modified open source, C++/Qt drawing software Krita to support dual-layer editing, eliminating pipeline bottlenecks.

Contact

michaelszolowicz@gmail.com
LinkedIn GitHub
Based in Bakersfield, California.